The party venture down into the lower level of the ruins of the Keep Of Eternal Darkness. Living up to its name, the keep seems to have some form of magical resistance to light, and all light sources only shine dim and at half their usual range.
the corridor forks into three paths. Kalantari hears heavy breathing from rooms along the leftmost corridor, whereas Erranor and Faral both hear sounds of combat (possibly training) taking place behind a door down the rightmost corridor. The party agree that taking the central path through the large double doors would be the most likely to lead themselves into a trap, and so they venture down the right corridor.